Developer Thoughts

WHAT THE DEVELOPERS HAVE TO SAY:

= Why Early Access? = “Across the Obelisk is a really big and complex game. We have reached a good point with a playable, fun, solid and polished version (containing 3 of the 4 biomes that we want to include in the release version). Balancing a game like this is a really hard task so we've decided that It's the time to share the game with the community, show you what we've been working during the last two years and with your feedback make the final touches to the game.”

= Approximately how long will this game be in Early Access? = “We can't say at this moment, but once we have fixed any bug that may appear during the EA, introduced the final history act (chapter IV) and the last character classes that are not being part of this Early Access, we will be ready for release. We can't stablish an exact date for this but we estimate that it will be during (or shortly after) the next summer.”

= How is the full version planned to differ from the Early Access version? = “As we said, we want to introduce a new area (chapter IV), full of quests, monsters and bosses. The last playable characters (minstrel, prophet, warlord...) and a new game system mode will be included during the EA period. That mode would be different than the history one, each adventure will be different, your initial deck will be drafted, [encounters] will be random, more rewards, etc! And finally, translations to different languages will be added too.”

= What is the current state of the Early Access version? = “Across the Obelisk is perfectly playable, with cooperative mode available, really stable and polished. More than 1000 cards and 250 items are included in this EA version. Also 10 of the 16 final playable classes are available plus two history difficulty modes, normal and NG+.”

= Will the game be priced differently during and after Early Access? = “Yes, we would like to thank everyone who support us during Early Access with a reduced price.”

= How are you planning on involving the Community in your development process? = “Your feedback is really important for us. We've talked about balance, a deckbuilding game needs a good balance to be fun and here's where the community shines. You can always give us your feedback through Steam forums or joining our Discord channel (there's a post about it on the forum). Share your opinions with us, what you like, what you don't... what we could do to improve your experience, suggest some cards that you would like to see in the game, QoL features that you miss, etc. We really expect you to help us make the final touches to the game!”

Discord: https://discord.gg/VuQKR2yVxC